MatrixRTC x Godot - A Battle Royale
AW1.126 | Day 2 | 11:30 - 12:00 | Speakers: Timo Kandra, Valere Fedronic, Robin Townsend
Abstract
Discover how MatrixRTC transforms into a "backendless" multiplayer game server and join us for a live Godot game session inside a Matrix widget.
The VOIP team at Element will present their progress on abstracting an RTC SDK from the Element Call stack. We want to share the current state as we try to use it to build a multi-player game.
If you are familiar with Godot, you will learn how to potentially use Matrix as a free, encrypted backend that handles account creation and persistent storage.
At the end, there will be a gaming session with the devroom! Prepare to battle!
Speakers
I am a software developer at Element where I am working on the mission to make Voice and Video calls the best they can be! I am interested in distributed systems and am excited to use matrix beyond chat.
Lifelong technologist and veteran Matrix/Element engineer with experience spanning mobile, cryptography, and now the VoIP stack. A true jack-of-all-trades, I’ve spent my career exploring every layer of the software ecosystem and finding new ways to make computers talk back.
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