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OSM2World: 3D rendering OpenStreetMap data

H.1301 (Cornil) | Day 1 | 18:20 - 18:55 | Speakers: Tobias Knerr

OSM2World: 3D rendering OpenStreetMap data
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Abstract

The open-source tool OSM2World turns OpenStreetMap data into detailed 3D models of the world. This talk presents the current state of the project.

3D visuals are increasingly becoming a standard feature of geospatial applications. Whether you want to explore the world in your browser, build games and virtual reality applications, or export content to modelling software as a starting point for creative projects, you need software tools which fully support the third dimension.

OSM2World makes it possible to generate 3D content for these kinds of applications from freely available OpenStreetMap data. Usable as a library or stand-alone application, it generates seamless outdoor and indoor representations of buildings, displays road and railway networks, and creates models for a large number of other feature types found in OpenStreetMap data. With support for the glTF standard, physically based rendering (PBR) and 3D tiles displayed in the browser using WebGL, models produced by OSM2World serve a wide range of uses.

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Speakers

Tobias Knerr

Tobias Knerr is a freelance software developer and maintainer of OSM2World. Since 2008, he has contributed to OpenStreetMap in a variety of roles – as a mapper and open source software developer, author of several tagging standards, conference speaker and organizer, and former member of the OpenStreetMap Foundation board of directors.


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