Skip to main content

Godot VR as a front end for ParaView (lightning talk)

H.2215 (Ferrer) | Day 2 | 11:50 - 12:05 | Speakers: Julian Todd

Godot VR as a front end for ParaView (lightning talk)
A picture of a talk at FOSDEM 2024
Open in browser
Get involved in the conversation!Join the chat

Notes

Abstract

Kitware's ParaView is the industry standard for interacting and visualizing the output from a Computational Fluid Dynamics simulation. Unfortunately its VR/XR functionality is underdeveloped and underused in spite of the potential value this interface could bring to the analysis of these intricate spatial 3D structures. We can change this by approaching the problem from the other direction starting with an open source VR/XR platform such as Godot Engine (which is high performance enough to run on stand-alone headsets) and import the ParaView geometry (meshes, streamlines, scalar fields) into it from across the network. This way we can make use of the state-of-the-art VR tech that is being developed by the Godot community until it evolves into a desirable package.

Attachments

Speakers

Julian Todd

Notice: The placeholder video image is licensed under CC BY-SA 4.0. The original image can be found hereChanges made to the image are: Cropped the image to a new ratio, part of the image was cut off.